|SwirlX3D VRML and X3D Editor|
Multimedia & Design
SwirlX3D VRML and X3D Editor
The SwirlX3D Editor is a full-featured graphical editor for Vrml and X3D files. Both Vrml and X3D are open 3D standards, and X3D is continually being expanded by the Web3D Consortium.
Description of SwirlX3D VRML and X3D Editor:The SwirlX3D Editor is a full-featured graphical editor for Vrml and X3D files. Both Vrml and X3D are open 3D standards, and X3D is continually being expanded by the Web3D Consortium. Most 3D creation software can import and export Vrml, and many are upgrading to support the newer more powerful X3D. There are viewers and plug-ins from a variety of companies so your worlds will not be tied to a particular vendor. Of course, Pinecoast Software recommends using the SwirlX3D viewer and plug-ins, but your 3D creations can be viewed using any other Vrml or X3D viewer.
The SwirlX3D Editor supports editing of all features up to the current X3D specification version 3.2. Files can be saved in either Vrml (wrl) format or either of the two most popular X3D formats, the XML based x3d format or the "classical" x3dv format, which is similar to Vrml. The editor gives full access to all nodes and attributes, and covers other features such as routes, imports and exports. There is also a specialized mode for creating and editing user-defined Proto nodes.
X3D, like its predecessor Vrml, contains a very extensive variety of geometry nodes ranging from points, lines, and polygonal geometry to extrusion, elevation grids and NURBS based nodes. The appearance of the geometry can be adjusted with many material settings and the application of textures in most standard image formats. These textures can be combined to form multitextures. There are also TextureTransform and TextureCoordinate nodes for fine tuning. For more sophisticated effects, shader programs can be used to change the object's appearance.
The real power of X3D is the ability to add interactivity to the scene. There is a wide variety of sensor nodes for programming the interaction with the user. These include a ProximitySensor, VisibilitySensor, TouchSensor, TimeSensor, PlaneSensor, CylinderSensor and SphereSensor. These sensors trigger events within the scene and cause messages to be sent along use129.00
See Also: All products from Pinecoast Software Inc
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